Atsumi Trivia

Gamified Drag n’ Drop Quiz in Storyline2

If you have Storyline2 you already have the power to gamify elearning templates.  You can easily gamify your quizzes by making a few adjustments and implementing simple gamification mechanics like badges, timers and points.  Implementing these enhancements requires ZERO programming skills; all you need is creativity and this blog post.  Here we’ll discuss the elements implemented to gamify one of Tom Kuhlmann’s classic templates found in the ELH Community. There are also a couple of videos below in case you would like to try it out and learn the workflow.

Convert to FreeForm

The Convert to FreeForm function is your friend when it comes to converting a regular slide to a custom designed quiz.  The conversion automatically give you feedback layers and the interaction to award points.

Convert to Diagram

Timers

Countdown timers are a great way to add suspense to the quiz and challenge the learner to answer quickly.  This can also be a great feature if you want to prevent cheating by Google searches or other methods.  There’s a blog post on timers and also a quick video below.

Badges in Storyline2

Badges are very easy to create in Storyline2.  You can create your own with shapes or simply get an image that can be made to look as if it’s locked with the use of States.

Storyline2 Badges

Drag n’ Drop Part I

Drag n’ Drop Part II

Wrap Up

In summary, gamification for your existing elearning templates does not have to be complicated and expensive. Storyline2 makes it easy for you to add gamification elements without any coding.  Timers keep learners focused on the task at hand. Badges give the user a target to achieve.  Points keep the user informed of their progress.  I hope this has been helpful for you and please leave a comment or reach out on Twitter or LinkedIn anytime.

 

 

Posted in Authoring Tools, E-learning, Gamification and tagged , , .

Alexander Salas

Alex Salas is learning experience and eLearning designer with over 15 years of experience specializing in the blend of learning technologies and gamification for performance outcomes. Since 2007, Alex has worked in every facet of corporate learning and performance enablement for Fortune 100 enterprises such as Philips, Centene Corporation and Dell Technologies. When he’s not creating amazing learning experiences, you can find Alex giving back to the community at large with articles, workshops, and conferences.